Most of the download redirection is handled in the game code, and can be extended. Supports fs_game_base this lets you base a mod off base game + d3xp + your own content. This lets the user blit images to the renderer. Added UploadImage to idRenderSystem interface. Note that you can change the minimum predict ahead of a client by setting net_clientPredictionĬhanges relevant to mod developers (SDK): Added a QuakeIII-style graph of the connection quality for network clientsĭefaults off, enable with net_clientLagOMeter 1ĭisplays a graph of how much the client predicts ahead of the server Fixed how Doom 3 detects LAN client vs. pk4 downloads and addon paks come with a number of fixes to the 'pure server mode' filesystem code. pk4 files: 'addon paks' are only referenced when the map is loaded in. pk4 file download URLs (http/ftp), client has internal download. Not using these drivers may result in game instability while using EAX 4.0. Sound Blaster(R) Audigy(R) 2 users who wish to utilize the new EAX 4.0 feature in Doom 3 should download the latest Creative Beta Drivers for the card released on April 5th, 2005. Please refer to your sound card manufacturer for details on whether or not your sound card supports EAX 4.0. To utilize EAX(R) ADVANCED HD(TM) in Doom 3, you must have 100% EAX 4.0 compatible sound card. Doom 3 base game comes with room reverb data. EAX(R) ADVANCED HD(TM) support in the sound engine contributed by Creative Labs(R). Pass the GUID to the game (in ClientConnect call) Pass HandleMainMenuCommands to the game Pass lastPredictFrame to the game (client prediction)
Expose key states and button states to the game Verbose overflow check in idBitMsg::WriteBits and apply related fixes Fix RevBitFieldSwap issue (affected only big endian platforms)
Threading implementation for Mac and Linux is more compliant with the Win32 behaviours
Updated the code to gcc 4.0 compliance, for Mac OSX universal binaries and GNU/Linux x86 binaries Fixes to DNS lookup, reduced the stalls
Fix an issue with pak downloaded being immediately appended without filesystem restart Tested and improved Vista compatibility
The Quake 4 installer may require you to install Flash Player first, and Vista may pop occasional warning windows but in the end you will get a working installation. The install CDs (and DVDs) for Doom 3 and Quake 4 will install the game fine under Vista. If no OpenGL ICD is present, the default OpenGL driver is a wrapper to D3D provided by Microsoft, which lacks the necessary features to run id games with their full performance and graphical impact. Both NVidia and AMD/ATI have released an OpenGL ICD in their latest driver line. We've tested Doom 3 and Quake 4 to run fine on Windows Vista, provided you have an OpenGL ICD installed (provided by your GPU vendor). Get the DOOM 3 v1.3.1 Win32/Linux Patch/SDK off WP (17/10/7mb)